Скрипторий: Monster - talos gadgeteer (rage of elements)
Назад к списку всех объектов Rage Of ElementsКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и удтвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - talos gadgeteer (rage of elements)
Talos Gadgeteer
Creature 1
Description
The geniekin called taloses descend primarily from zuhra genies, metal elementals, and other denizens of the Plane of Metal. Many taloses mold their natural talent for metalwork into careers as tinkerers, miners, or smiths, although just as many leverage the luster of precious metals in a quest for fame and fortune.
Taloses are among the most metropolitan of geniekin, often born in or drawn to cities of various sizes, especially those with advanced metalworking or technology trades. Metal often needs to be worked to find its form and function, which may explain why many taloses seem to enjoy living among people, if not necessarily socializing with them. They often find themselves stumbling into jobs somewhere along the production line of technology, whether it's mining the raw ore from the earth, working it into wires and gears, or constructing the devices themselves. Some taloses resent and reject the expectations that they fill such roles, but many embrace their fascination with tech, often going on to become expert inventors. Taloses are therefore far more likely than other geniekin to make use of clockwork technology in their communities.
Despite having long inhabited Golarion, albeit in small numbers, taloses have only rarely been recognized as geniekin. The largest number of them, and also the largest number whose true nature is known, inhabit Tian Xia. The traditions of metal as an element have lived much longer there. Taloses often find themselves drawn to discussions and study of elemental metal the instant they hear of the concept. Historical records speak of renowned courtiers and diplomats with skin of flawless silver or bronze. In the Ivory Port of Goka, the smiths of the family-owned Dragon's Iron Forge craft their blades and firearms with magnetic techniques handed down from their zuhra sheikha ancestor.
A talos gadgeteer is a clockwork tinkerer. When confronted, their preferred tactic is to lure opponents into traps using their lesser explosive mines before attempting to engage directly.
Recall Knowledge - Humanoid ( Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
Taloses are among the most metropolitan of geniekin, often born in or drawn to cities of various sizes, especially those with advanced metalworking or technology trades. Metal often needs to be worked to find its form and function, which may explain why many taloses seem to enjoy living among people, if not necessarily socializing with them. They often find themselves stumbling into jobs somewhere along the production line of technology, whether it's mining the raw ore from the earth, working it into wires and gears, or constructing the devices themselves. Some taloses resent and reject the expectations that they fill such roles, but many embrace their fascination with tech, often going on to become expert inventors. Taloses are therefore far more likely than other geniekin to make use of clockwork technology in their communities.
Despite having long inhabited Golarion, albeit in small numbers, taloses have only rarely been recognized as geniekin. The largest number of them, and also the largest number whose true nature is known, inhabit Tian Xia. The traditions of metal as an element have lived much longer there. Taloses often find themselves drawn to discussions and study of elemental metal the instant they hear of the concept. Historical records speak of renowned courtiers and diplomats with skin of flawless silver or bronze. In the Ivory Port of Goka, the smiths of the family-owned Dragon's Iron Forge craft their blades and firearms with magnetic techniques handed down from their zuhra sheikha ancestor.
A talos gadgeteer is a clockwork tinkerer. When confronted, their preferred tactic is to lure opponents into traps using their lesser explosive mines before attempting to engage directly.
Recall Knowledge - Humanoid ( Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
Source Rage of Elements
Perception +3
Languages Common, Talican
Skills Acrobatics +6, Crafting +6, Society +6, Thievery +6
Str +1, Dex +3, Con +1, Int +3, Wis +0, Cha +1
Gadgets A talos gadgeteer carries the following temporary gadgets, which have no value if sold and last for 24 hours or until
the next time the gadgeteer makes their daily preparations: lesser ablative armor plating (1), lesser blast boots (1), lesser explosive mine (3).
Items artisan's toolkit, formula book, leather armor, light hammer (3)
AC 17; Fort +6, Ref +6, Will +5
HP 17 (plus 5 temporary HP (from ablative armor plating)); Resistances electricity 1
Reflective Defense light) Frequency once per round; Trigger A creature within 30 feet targets the talos gadgeteer, and they can see the attacker; Requirements The talos is in dim or bright light; Effect The talos gadgeteer reflects light off their metallic skin and into the enemy's eyes; it must succeed at a DC 14 Reflex save or be dazzled until the end of the talos's next turn. (
Speed 25 feet
Melee agile, finesse, versatile S), Damage 1d6+1 bludgeoning fist +8 [+4/+0] ( Melee agile), Damage 1d6+1 bludgeoning light hammer +6 [+2/-2] ( Ranged agile, thrown 20 feet), Damage 1d6+1 bludgeoning Arcane Innate Spells DC 14; Cantrips (1st) detect metal light hammer +8 [+4/+0] (
Perception +3
Languages Common, Talican
Skills Acrobatics +6, Crafting +6, Society +6, Thievery +6
Str +1, Dex +3, Con +1, Int +3, Wis +0, Cha +1
Gadgets A talos gadgeteer carries the following temporary gadgets, which have no value if sold and last for 24 hours or until
the next time the gadgeteer makes their daily preparations: lesser ablative armor plating (1), lesser blast boots (1), lesser explosive mine (3).
Items artisan's toolkit, formula book, leather armor, light hammer (3)
AC 17; Fort +6, Ref +6, Will +5
HP 17 (plus 5 temporary HP (from ablative armor plating)); Resistances electricity 1
Reflective Defense light) Frequency once per round; Trigger A creature within 30 feet targets the talos gadgeteer, and they can see the attacker; Requirements The talos is in dim or bright light; Effect The talos gadgeteer reflects light off their metallic skin and into the enemy's eyes; it must succeed at a DC 14 Reflex save or be dazzled until the end of the talos's next turn. (
Speed 25 feet
Melee agile, finesse, versatile S), Damage 1d6+1 bludgeoning fist +8 [+4/+0] ( Melee agile), Damage 1d6+1 bludgeoning light hammer +6 [+2/-2] ( Ranged agile, thrown 20 feet), Damage 1d6+1 bludgeoning Arcane Innate Spells DC 14; Cantrips (1st) detect metal light hammer +8 [+4/+0] (